Spell
NormalSextet Summon
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Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.
Sextet Summon — Power Evaluation
Final Score: 17 ± 8 · Confidence: Medium
- Intrinsic: 20 · Deck: 19 · Meta: provisional
- Primary role: Utility · Secondary: Combo enabler, Boss/End-board
Why it scores here
Sextet Summon requires banishing six same-Type monsters — one each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link — from hand, GY, and/or field before it does anything, an extreme and rarely satisfiable condition. Even when fulfilled it only trades six cards for a single Special Summon, so its combo conversion and resource economy are both poor. It appears in just 3 sample decks with 0 recorded combos and 0 guides, so the text-driven appraisal dominates against thin observed evidence. The Spell body and the banished assortment earn no material points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 10 | Requires assembling 6 different same-Type monsters (1 each Ritual/Fusion/Synchro/Xyz/Pendulum/Link) across hand, GY, and field before it is live (verified). |
| Combo & Conversion | 10 | Does nothing on its own and only summons 1 monster after the full 6-card condition is met; 0 recorded combo appearances (observed). |
| Resource Economy | 8 | Banishes 6 monsters to summon a single one, a massive card-disadvantage trade (inferred). |
| Effect & Interaction | 5 | Provides no removal or negation itself; any interaction depends entirely on the monster it summons (verified). |
| Material Utility | 5 | It is a Normal Spell with no body and no material role (verified). |
| Resilience & Flexibility | 8 | A single negate or hand trap on activation ends it, and the 6-card condition is fragile (inferred). |
| Deck-Building Efficiency | 6 | Deck slot cost is punishing — it demands an even spread of same-Type Ritual/Fusion/Synchro/Xyz/Pendulum/Link monsters (inferred). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Combo enabler. Intrinsic ≈ 20, Deck ≈ 19, Meta = provisional. Modifiers: Severe condition/brick (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- If the condition is met, it can Special Summon virtually any monster of a chosen Type from the Deck or Extra Deck.
- Text is archetype-agnostic (Type-based only), so it can theoretically slot into any Type-homogeneous strategy, confirmed by the Magistus and Melodious samples.
- Only a single copy is needed to fire, and it is a Normal Spell with no archetype lock.
Weaknesses
- Extremely steep activation cost: 6 same-Type monsters spanning Ritual, Fusion, Synchro, Xyz, Pendulum, and Link.
- Massive card disadvantage — banishes 6 to summon 1.
- Once per turn, and a single negate or hand trap on activation ends it.
- Provides no removal or negation of its own; all value is deferred to whatever it summons.
- 0 recorded combos and only 3 sample decks, indicating no established practical line.
Counters / choke points
- Spell/Trap negation such as Solemn Judgment stops the activation outright.
- Hand traps that negate effects which Special Summon from the Deck (e.g. Ash Blossom & Joyous Spring) answer the effect.
- Graveyard hate (e.g. D.D. Crow / Called by the Grave) can remove the monsters it needs to banish, breaking the condition.
- Type-disruption that changes or removes the same-Type monsters it relies on.
Best use
High-ceiling Type-based summon payoff / Utility. Decks: Magistus, Melodious. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: banish 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type, then Special Summon 1 monster of the same original Type from Deck or Extra Deck.; Hard once-per-turn activation clause ('You can only activate 1 "Sextet Summon" per turn').; Card is a Normal Spell with no archetype, 0 ATK/DEF, no Link rating.; Legal in TCG, OCG, Master Duel, and Duel Links.
- Observed: 3 sample decks run it, all in the Main Deck, average 1.67 copies (max 2).; Archetype split: Magistus 2 decks (66.7%), Melodious 1 deck (33.3%).; Top partners at 100% co-deck rate: Dogmatika Maximus, Foolish Burial, Nadir Servant.; 0 combo appearances, 0 guide mentions, no StatisticsCard usage data.
- Inferred: Banishing 6 monsters for 1 summon is a heavy card-advantage loss even when the condition is satisfied.; The condition spanning all six summon mechanics means access is low and fragile in practice.; A single negate or hand trap on activation can end the play since the payoff is a single deferred summon.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only small deck sample (3 decks) limits observed confidence






