Sextet Summon
Spell Normal

Sextet Summon

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Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jun 15, 2025
17± 8/ 100
Power Score
Intrinsic 20
Deck 19

Sextet Summon — Power Evaluation

Final Score: 17 ± 8 · Confidence: Medium

  • Intrinsic: 20 · Deck: 19 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler, Boss/End-board

Why it scores here

Sextet Summon requires banishing six same-Type monsters — one each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link — from hand, GY, and/or field before it does anything, an extreme and rarely satisfiable condition. Even when fulfilled it only trades six cards for a single Special Summon, so its combo conversion and resource economy are both poor. It appears in just 3 sample decks with 0 recorded combos and 0 guides, so the text-driven appraisal dominates against thin observed evidence. The Spell body and the banished assortment earn no material points.

Axis scores

Axis Score Evidence
Accessibility 10 Requires assembling 6 different same-Type monsters (1 each Ritual/Fusion/Synchro/Xyz/Pendulum/Link) across hand, GY, and field before it is live (verified).
Combo & Conversion 10 Does nothing on its own and only summons 1 monster after the full 6-card condition is met; 0 recorded combo appearances (observed).
Resource Economy 8 Banishes 6 monsters to summon a single one, a massive card-disadvantage trade (inferred).
Effect & Interaction 5 Provides no removal or negation itself; any interaction depends entirely on the monster it summons (verified).
Material Utility 5 It is a Normal Spell with no body and no material role (verified).
Resilience & Flexibility 8 A single negate or hand trap on activation ends it, and the 6-card condition is fragile (inferred).
Deck-Building Efficiency 6 Deck slot cost is punishing — it demands an even spread of same-Type Ritual/Fusion/Synchro/Xyz/Pendulum/Link monsters (inferred).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Combo enabler. Intrinsic ≈ 20, Deck ≈ 19, Meta = provisional. Modifiers: Severe condition/brick (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • If the condition is met, it can Special Summon virtually any monster of a chosen Type from the Deck or Extra Deck.
  • Text is archetype-agnostic (Type-based only), so it can theoretically slot into any Type-homogeneous strategy, confirmed by the Magistus and Melodious samples.
  • Only a single copy is needed to fire, and it is a Normal Spell with no archetype lock.

Weaknesses

  • Extremely steep activation cost: 6 same-Type monsters spanning Ritual, Fusion, Synchro, Xyz, Pendulum, and Link.
  • Massive card disadvantage — banishes 6 to summon 1.
  • Once per turn, and a single negate or hand trap on activation ends it.
  • Provides no removal or negation of its own; all value is deferred to whatever it summons.
  • 0 recorded combos and only 3 sample decks, indicating no established practical line.

Counters / choke points

  • Spell/Trap negation such as Solemn Judgment stops the activation outright.
  • Hand traps that negate effects which Special Summon from the Deck (e.g. Ash Blossom & Joyous Spring) answer the effect.
  • Graveyard hate (e.g. D.D. Crow / Called by the Grave) can remove the monsters it needs to banish, breaking the condition.
  • Type-disruption that changes or removes the same-Type monsters it relies on.

Best use

High-ceiling Type-based summon payoff / Utility. Decks: Magistus, Melodious. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: banish 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type, then Special Summon 1 monster of the same original Type from Deck or Extra Deck.; Hard once-per-turn activation clause ('You can only activate 1 "Sextet Summon" per turn').; Card is a Normal Spell with no archetype, 0 ATK/DEF, no Link rating.; Legal in TCG, OCG, Master Duel, and Duel Links.
  • Observed: 3 sample decks run it, all in the Main Deck, average 1.67 copies (max 2).; Archetype split: Magistus 2 decks (66.7%), Melodious 1 deck (33.3%).; Top partners at 100% co-deck rate: Dogmatika Maximus, Foolish Burial, Nadir Servant.; 0 combo appearances, 0 guide mentions, no StatisticsCard usage data.
  • Inferred: Banishing 6 monsters for 1 summon is a heavy card-advantage loss even when the condition is satisfied.; The condition spanning all six summon mechanics means access is low and fragile in practice.; A single negate or hand trap on activation can end the play since the payoff is a single deferred summon.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only small deck sample (3 decks) limits observed confidence











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